Archive for May, 2009

Dragging in 3D: The Right Way

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Here you can find some new functions that make dragging in 3D possible. More over, they are more elegant and have much greater use than simply for dragging, so make good use of them! The main function, which is essential to being able drag in 3D - is CameraObject3D.unproject: it unprojects coordinates. It takes 2D [...]

Flint Particle Systems In Papervision 3D

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This Papervision programming tutorial shows you how to use the Flint particle system together with Papervision to create some cool 3D Flash effects. A number of naturally occurring phenomenon are very hard to render with 3D objects. Smoke, fire, explosions and waterfalls are examples that are too fluid and intricate to try and reproduce with [...]

Papervision 2.0: Preparing Your Tools

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Introductory Papervision 2.0 tutorial which shows you where to find required tools and how to install them. First of all you need to get an integrated development environment. There are various IDEs available. The most widely used IDE for developing Papervision is Adobe Flex 2. You can get a 30-day free trial of Flex, or [...]

The Easy Way Of Dragging in 3D

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Andy Zupko shares the “hack” technique of dragging objects in 3D in multiple directions using the tools already built into Papervision. The hack is to use a Plane as a “drag plane”. Then, all you need to do is detect where the mouse hits that plane in 3D space, and move your object to [...]

Loading And Displaying A 3D Model

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This is a Papervision programming tutorial where you can learn how to create a Flash program that will load and display a 3D model in a web page using Papervision 3D and Flex. The end result of all this code is a self contained SWF that displays and rotates a textured 3D model inside a [...]

Full Interactivity On The Papervision 3D Object’s Surface

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This tutorial will show you the easiest way of handling full interactivity on an object’s surface as if it’s a normal movieclip. Basically you add the movie clip which is being used as the texture to the scene but make it invisible. Then move it so that your mouse is over the correct part of [...]

Papervision 3D Programming Tutorial - WOW Physics

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Here you can learn how to add real time physics to the Papervision 3D using WOW physics engine. Until “Jurasic Park: Trespasser” was released most games didn’t implement any sort of physics. Times have changed though. Games like Half Life 2 make use of physics extensively as an integral part of the game play. Flash [...]

Content creation for Papervision3D using XSI Mod Tool: 1/2

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XSI Mod Tool is free 3D modeling and animation package for non-commercial use, that plugs right into Microsoft XNA Game Studio Express and Valve Half- Life 2. With its help you can import and export content to and from other applications using the COLLADA, dotXSI and FBX file formats. In other words, your data is [...]

3D Ribbons in Papervision

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After reading this tutorial you will be able to create colorful 3D ribbons. You can download the complete class and source code for the demo. The online author’s comments are quite informative and helpful as well. There are some unused methods the author put into the source code, they can create some great effects with [...]