Archive for July, 2009

Papervision 3D Programming Tutorial: Quadtree Renderer

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A common problem with a software 3D rendering is deciding the order in which triangles are drawn. It’s important because the most distant polygons that make up the scene should be rendered before those closer to the camera. But what about polygons that intersect?
Using this Papervision 3D tutorial, you can learn how to render 3D [...]

3D Image Transitions

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For this tutorial the author used the code from the related post Papervision 3D Programming Tutorial: Explodo-logo and added the ability of image transition in a variety of different ways. Each option (selectable from the combo box in the top left of the demo screen) flips the individual planes that make up the final image [...]

Papervision For Beginners: Loading Complex Models

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Papervision tutorials for beginners are continuing.  In this article you will learn how to modify the “Creating Objects” project again, this time to load a Collada Model file.
Loading Collada files is the fastest and easiest way in Papervision 3d to get a complex model into your scene. By changing a few lines in your code, [...]

Clipping & Culling in Papervision 3D

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In this post you can find an overview of two concepts in Papervision: culling and clipping. They are easy to confuse, but both have very important roles.

Culling is the process whereby objects that are not seen by the camera are removed from the rendering pipeline, meaning less polygons for the Papervision engine to have to [...]

Making 3D Text

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It’s rather difficult to attract the web audience to your website and make them stay longer there. Developers and designers always have to invent something new. And an animated logo certainly does catch the eye. This tutorial shows you how to create a moving 3D text logo with Papervision.

The author took the inspiration for this [...]

Papervision For Beginners: Basic Texturing

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This tutorial continues our series “Papervision For Beginners”. Please note that it follows on from tutorial Basic Template Usage and if you haven’t read that post, you’d better do so. This time the author shows how to give a spinning cone a texture by modifying a few lines in the code from the previous article. [...]

Creating a Papervision Component

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For all of Papervision’s technical brilliance, there is one major factor that prevents it being used in more Flash applications: it’s complicated. You need a good understanding of ActionScript, 3D concepts and some fairly low level resource loading and handling techniques in order to use Papervision.
Fortunately Flash has introduced the concept of components, which allows [...]